Square Enix CEO of the Americas and Europe Paul Rogers stated that it wasn’t easy for them to have an exclusive deal with Microsoft and that fans might be disappointed with the decision. Speaking to GamingBolt, the game’s director Brian Horton revealed some additional details of the upcoming game, like how there will not be any loading screens which will help towards creating that seamless experience from start to end. IGN reported that Mr. Rogers was quoted on the heavy thinking that the company had to undergo in order to come up with this conclusion.
“I hope fans know that it wasn’t an easy decision, “. I think any sort of partnership at this level is a decision that took a long time for us to get to.
This is what Rogers is pointing at when he said, “We’re going to take Tomb Raider up to the next level”. We knew it would, in the short-term, disappoint fans.
Fallout 4 and Rise of the Tomb Raider are two of the biggest titles to come out in 2015, and will both be releasing on November 10, 2015.
Gamespot wrote that Mr. Rogers explained how Microsoft has been there with Square Enix for a while already.
Mr. Rogers further elaborated, “Having been working with us on previous games in a lesser sense, they’ve been supportive”.
Xbox really are ratcheting up their exclusives to with Halo, Tomb Raider and Forza coming this holiday, and in just a few days we are going to hear more about Crackdown, Scalebound and Quantum Break.
This means that gamers will have a lot more things to do and areas to explore. Rise of the Tomb Raider, on the other hand will only be available on Xbox platforms for 2015, with a PC release to follow in early 2016, and the PlayStation 4 version during holiday 2016.
One can see the level of commitment Microsoft is willing to give at how Rogers puts it. No doubt Rise of the Tomb Raider will be a very good game. Taking a franchise that was synonymous with PlayStation at one point and wrapping it up for a year on the Xbox One was a big deal.