In an interview, Take-Two Chief Executive Strauss Zelnick said people are diving into the company’s games more often and for longer periods.
Take-Two Interactive have posted their results for the first fiscal quarter of the year and have revealed some strong results.
It has been a couple of years since Rockstar released Grand Theft Auto V, and if you’re wondering how the game fares in today’s market where there are plenty of alternatives and games to play, you’re in luck as Rockstar’s parent company, Take-Two, has recently announced their financials.
Take Two, which is set to launch Battleborn – a first-person shooter video game – in February 2016, has been benefiting from an industry move from physical sales to digital.
GTA5 wasn’t the only game to get a mention during the call, though.
“Across the board, every one of our releases on a go-forward basis should have some kind of recurrent consumer spending opportunity”, Karl Slatoff, Take-Two’s president, said.
Grand Theft Auto fans have also been anticipating the location of the game, which majority had the idea that it will be all over the United States. GAAP net loss was $67.0 million, or $0.81 per diluted share, as compared to $35.4 million, or $0.45 per diluted share, for the year-ago period.
Take-Two’s gross sales have been additionally robust – adjusted income greater than doubled within the first quarter, boosted by the profitable launch of “Grand Theft Auto V” for… Analysts on average are expecting a 22 cent loss on $189.33 million in sales.
“Grand Theft Auto” is arguably one of the most popular action-adventure racing games out there.
This translates to $34.2 million in profits for this quarter, which is over treble the money it lost over the same quarter a year ago. Analysts now expect the company to earn $1.08 per share on revenue of $1.43 billion for the fiscal year 2016.